Thursday, April 19, 2007

How Fast Is Sea Doo Challenger 180

300 points of Space

Mystery ship

[actually the score obtained by destroying the spacecraft varies]


Space Invaders

is a video game arcade " of 1978 developed by Toshihiro Nishikado. It was originally manufactured by Taito and licensed for production in the U.S. division of Midway Belly. Although it is very simple by today's standards, was one of the ancestors of today's games.

[Toshihiro Nishikado]

diagram of the game

The player must shoot the invaders with the laser base (D) avoiding their shots in order to prevent ' invasion of Earth. Earning a high score (F) is a further aim to prioritize the same way of survival. Each screen part of the game with five rows of 11 invaders. The score of the second file is lower than 10 points for each major invader (A), the 2 files in the middle worth 20 points for every invader medium (B) and a score in the top row is 30 points for every little invader (C). Is obtained for each screen a total of 990 points. The score for each screen can be increased dramatically by the destruction of "Mystery Ships" (G) from time to time flying from one side of the screen. The provisional salvation can be found under the four defense bases (E).

note - actually from the original manual TAITO ( Space Invaders Schematics Parts I and II) show that there is another ship that seems to be more important than any other and is worth 500 points:
[excerpt from that manual]

History

was the first electronic game to trigger the boom of arcade "and is still among the most cloned in history.

Space Invaders was designed and distributed by Taito in 1978, but had to wait until 1980 to 1979 and marketed it respectively in Italy (distributed by Sidam - "Invasion" ) and USA (distributed by Atari and Nintendo).

The original version of the game but would have instead of the alien ships of the soldiers who were advancing toward a kind of bunker (that "barriers to land" closely resemble the barriers of bags used in the war and the ships appear more "march "to fly) but the setting was then changed at the last moment: the fact Taito did not want his game could send out the message that killing a man had something good and fun.

Curiosity

- The Game generated in a few years sales of $ 500 million.

- Due to the incredible success of this game, in Japan there was a considerable "shortage of coins." To work around this problem, the Japanese government was forced to quadruple coin issues.



if you play ...

clone of Space Invaders linked to play online (which is the same as the first downloadable version shown) is, among the various and numerous clones, the perfect one! E 'Flash5 been programmed with a ratio of 1:1 to the original.

The second downloadable version reported is actually what is the best clone from those developed using traditional programming languages \u200b\u200b(or cmq evolution of programming languages \u200b\u200blike Flash .... not dated in short). It 'an executable file (. Exe) small, and you start directly without installation. Based on the sound card you may or may not have problems with sound (the game can be silent about "some" machines)


finally ...

... who wants can listen or download the song of the game from this link

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